# Team score settings

> Control how team scores are calculated, which gymnasts contribute, and how team ties are broken.

## Prerequisites

* [Create a level](https://docs.gymart.org/levels/create-a-level) first.

## Steps

1. From the meet admin, go to **Levels**.
2. Select the level you want to configure.
3. Open the **Score Settings** section.
4. Configure the team settings described below.
5. Save your changes.

## Team Score Count

This is the number of gymnasts whose scores count toward the team total. If a team has 6 gymnasts but the count is set to **3**, only the top 3 scores are used.

Default: **3**

## Team Score Take Decision

This controls **which** scores are selected for the team total.

| Option                    | How it works                                                                                                       |
| ------------------------- | ------------------------------------------------------------------------------------------------------------------ |
| **Top Apparatus Scores**  | For each apparatus, take the top N scores from the team. Different gymnasts may contribute on different apparatus. |
| **Top All-Around Scores** | Take the N gymnasts with the highest all-around totals. Only their scores count on every apparatus.                |

**Example with Team Score Count = 3:**

With **Top Apparatus Scores**, on vault you take the 3 highest vault scores from the team. On bars, you take the 3 highest bars scores. A different set of gymnasts might contribute on each apparatus.

With **Top All-Around Scores**, you find the 3 gymnasts with the highest all-around totals. Only their scores count on every apparatus.

Default: **Top Apparatus Scores**

## Team Tiebreaker

Works the same way as individual tiebreakers, but applied to team totals.

| Option                         | How it works                                    |
| ------------------------------ | ----------------------------------------------- |
| **Do Not Break Ties**          | Teams share the same rank                       |
| **Compare E then D**           | Higher combined execution wins; then difficulty |
| **Compare D then E**           | Higher combined difficulty wins; then execution |
| **All-Around Score**           | Higher combined all-around total wins           |
| **Cascading All-Around**       | Drop lowest apparatus total and compare; repeat |
| **Cascading AA then E then D** | Cascading first; then E then D                  |

Age-based tiebreakers (Oldest/Youngest) are **not available** for team scoring.

You can set separate tiebreakers for:

* **Team apparatus ranking** - Ties on a single team apparatus score
* **Team all-around ranking** - Ties on the team all-around total

See [How do tiebreakers work?](https://docs.gymart.org/tiebreakers/index) for detailed explanations.

## Team Rank Method (Bump Ranks on Tie)

Same as individual. Controls whether ranks bump after a tie.

| Option             | Example       |
| ------------------ | ------------- |
| **Bump on Tie**    | 1st, 1st, 3rd |
| **No Bump on Tie** | 1st, 1st, 2nd |

See [How bump ranks on tie works](https://docs.gymart.org/levels/bump-ranks).

## Defaults

| Setting                    | Default              |
| -------------------------- | -------------------- |
| Team score count           | 3                    |
| Team score take decision   | Top Apparatus Scores |
| Team tiebreaker            | Compare E then D     |
| Team all-around tiebreaker | Compare E then D     |
| Team rank method           | Bump on Tie          |

## Related

* [How to configure individual score settings](https://docs.gymart.org/levels/individual-score-settings)
* [How do tiebreakers work?](https://docs.gymart.org/tiebreakers/index)
* [How bump ranks on tie works](https://docs.gymart.org/levels/bump-ranks)
* [How do I configure competition levels?](https://docs.gymart.org/levels/index)
