# Scoring

> Set up judges, enter scores, and manage the score lifecycle from entry to verification.

Scoring in Gym Art Meets follows the FIG (International Gymnastics Federation) model: a Difficulty panel (D1) and an Execution panel (E1-E7) score each routine. The system calculates final scores automatically.

**Before you start:**

* Sessions with rotations and gymnasts assigned
* Judge profiles created
* About 10 minutes to configure, then scoring happens on competition day

## Steps

1. [**Set up judge profiles**](https://docs.gymart.org/scoring/set-up-judge-profiles) - Create profiles for each judge
2. [**Assign judges to apparatus**](https://docs.gymart.org/scoring/assign-judges-to-apparatus) - Map judges to rotations and apparatus
3. [**Enter scores (Judges Companion)**](https://docs.gymart.org/scoring/enter-scores-judges-companion) - Judges enter scores on the mobile app
4. [**Enter scores (Admin)**](https://docs.gymart.org/scoring/enter-scores-admin) - Enter or edit scores from the meet admin
5. [**Understand score status**](https://docs.gymart.org/scoring/understand-score-status) - Score lifecycle: not started → in progress → submitted
6. [**Handle vault scoring**](https://docs.gymart.org/scoring/handle-vault-scoring) - Special rules for vault (1 or 2 attempts)
7. [**Export scores**](https://docs.gymart.org/scoring/export-scores) - Export results and scores
8. [**Publish to MeetScoresOnline**](https://docs.gymart.org/scoring/publish-to-meetscoresonline) - Push final scores to MSO CompleteMeet

## Score Calculation

For artistic gymnastics, each routine score is:

**Final Score = Execution + Difficulty + Bonus - Neutral Deductions**

Where:

* **Execution** = 10.0 - average deductions (with top/bottom removed if multiple E judges)
* **Difficulty** = D1 judge's difficulty value
* **Bonus** = Start value bonus (if applicable)
* **Neutral Deductions** = Penalties (time, boundary, etc.)

## Score Configuration

Before competition, configure how scores are calculated and ranked:

* [**Configure individual score settings**](https://docs.gymart.org/levels/individual-score-settings) - Tiebreakers, vault decisions, rank method
* [**Configure team score settings**](https://docs.gymart.org/levels/team-score-settings) - Team score count, selection method
* [**How do tiebreakers work?**](https://docs.gymart.org/tiebreakers/index) - All 8 tiebreaker algorithms explained
* [**How vault score decisions work**](https://docs.gymart.org/levels/vault-score-decision) - One vault, average, or best of two
* [**How bump ranks on tie works**](https://docs.gymart.org/levels/bump-ranks) - Rank numbering after ties

## Related

* [How do I configure competition levels?](https://docs.gymart.org/levels/index)
* [How do competitions, age groups, and subdivisions work?](https://docs.gymart.org/competitions/index)
* [How do I set up scheduling?](https://docs.gymart.org/scheduling/index)
* [How do I view and publish results?](https://docs.gymart.org/results/index)
* [Glossary](https://docs.gymart.org/getting-started/glossary)
