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Compare E then D

Break ties by comparing execution score first, then difficulty score.

Visual guide: View the decision tree in Figma

Prerequisites

Configuration

In your level settings under tiebreaker configuration, choose "Compare E then D." Tiebreakers default to "Do Not Break Ties," so you have to select this one for it to apply.

How it works

  1. Two gymnasts have the same final score on an apparatus.

  2. Compare their execution scores (E score). The gymnast with the higher E score ranks first.

  3. If execution scores are also tied, compare their difficulty scores (D score). The gymnast with the higher D score ranks first.

  4. If both E and D are tied, the gymnasts share the same rank.

This rewards cleaner execution when final scores are equal.

Example

Two gymnasts tie on Balance Beam with a final score of 13.450:

Gymnast
Final Score
E Score
D Score
Result

Alice

13.450

8.650

4.800

1st

Bob

13.450

8.450

5.000

2nd

Alice wins because her execution score (8.650) is higher than Bob's (8.450), even though Bob had a harder routine.

For all-around context

When used as the all-around tiebreaker, the system compares the all-around execution total and all-around difficulty total (the sums across all apparatus).

When to use

  • Most standard competitions. This is the most widely used tiebreaker in artistic gymnastics.

  • When your governing body prioritizes execution quality over difficulty.

  • Suitable for all levels from developmental through elite.

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